These basically work like the old Force Organization Charts. It starts with Detachments, the lines along which Battle-Forged armies have to be organized. This section mostly contains more rules on various ways of deploying, making up missions and scenarios and so on. These offer a variety of objectives, from “control a specific objective for two consecutive turns for X victory points” over “kill a flying enemy unit” to “score X victory points for having units in the enemy deployment zone”. For each of them you roll for their specific rules (out of 56 possible outcomes) for what you have to achieve to gain victory points from this specific objective. On top of this: Tactical Objectives, usually 6 per game are put on the table. In this section we get another 12 missions which are more suited for armies of equal size. This one uses the regular old points values plus Detachments (= “Battle-Forged” armies) and Command Points. Matched Play – That’s the one you’ll read about online, along with endless discussions about points, why unit X is “unplayable right now” and such. This section also introduces the concept of Battle-Forged armies which are elaborated on in the Advanced rules. Narrative Play – In this section we get six thematic scenarios with an attacker and a defender and a few scenario-specific special rules, and even a historical battle! This feels like a mid-way between just throwing your models on the table and calculating exact points values.
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